Hi, I’m running a Minecraft Java server (Paper 26.2) with Geyser/Floodgate on Windows 11, using playit agent v1.0.10.
My tunnels show as active (green) in the agent, but players from other networks cannot connect at all — they get “Connection timed out” or “Connection reset” errors, and no logs appear on my Minecraft server console when they try, meaning the connection never reaches my machine.
In the agent’s Service Logs, I keep seeing this repeating warning even when no one is trying to connect:
[WARN] maintained_control: control session expired; reconnecting, reason=SessionNotSetup
I also occasionally see:
[ERROR] udp_receiver: failed to receive UDP packet, error=Os { code: 10054, kind: ConnectionReset, message: “An existing connection was forcibly closed by the remote host.” }
Troubleshooting I’ve already done:
- Confirmed the Minecraft server and Geyser are running fine (no errors, “Done” message shown)
- Fully disabled Windows Firewall temporarily — same result
- Confirmed no third-party antivirus is installed
- Ran
tracertto the relay IP (147.185.221.214) — completes successfully, reaches destination - Ran continuous
pingto the relay IP for several minutes — 0% packet loss, stable ~254ms latency - Reinstalled the playit agent completely and recreated tunnels from scratch — same issue persists
- Moved server files outside of OneDrive sync folder (in case of file lock issues) — no change
My relay IP is 147.185.221.214. Tunnels affected:
- TCP tunnel → 127.0.0.1:25565 (Java)
- UDP tunnel → 127.0.0.1:19132 (Bedrock via Geyser)
Since basic network connectivity (ping/tracert) to the relay is perfectly stable, but the agent’s control session keeps expiring, I suspect this might be an issue on the relay/server side rather than my local network. Could someone help investigate, or suggest what else to check?
Thanks in advance!