Persistent "Closed" Port Status / Anycast Routing Failure on Active Tunnel

Hello, I am experiencing a persistent routing issue with my Minecraft Java tunnel. My local agent playit.exe registers as connected without errors, but the public endpoint continues to report as “Closed” on external port checkers and rejects all incoming client connections.

To rule out any local system issues, I conducted a direct test by running a manual TCP listener on my local port while playit.exe was active. The port remained strictly unreachable from the outside. I have also tested across multiple distinct network environments (including mobile data) and fully reset the local agent configuration file playit.toml, confirming that the bottleneck is not caused by local firewalls, local socket bindings, or ISP-level restrictions.

It appears that the Anycast proxy node assigned to my region is failing to forward incoming traffic to my active agent session.