Just like the post says is there a timeline on a new Mac client or any support on how to build from the GitHub as it suggests? Either that or is there a way to support UDP on the plugin version? I’m trying to run Geyser which works with the client version with a UDP/Bedrock tunnel but I can’t get that to work with the plugin version and it seems the client version for MacOS has been removed. I have an old version of it that still runs but causes tremendous lagging. Any help would be appreciated.
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Also interested in what’s going to happen with the Mac client or if there are any instructions for how to compile it on our own.