I have a script that runs while my Minecraft server is offline, and it starts the server if a player attempts to join. However, I’ve noticed that bots often try to join, which triggers the script unnecessarily. I’ve implemented username detection to address this, and the last bot I identified was named “peedsilver,” not “speedsliver.” I suspect this issue might be related to playit.gg, as it’s the primary method for external connections and server pings.