Environment
Host OS
- Windows 11 (also reproduced on a friend’s Linux PC)
Playit Agent
-
v1.0.10
-
v1.0.9
Server
-
Paper
-
Geyser-Spigot v2.11.0-SNAPSHOT
-
Floodgate
-
ViaVersion
-
ViaBackwards
Ports
-
Java: TCP 25565
-
Bedrock (Geyser): UDP 19132
Tunnel Configuration
UDP Tunnel
Public UDP Port
↓
Playit
↓
Local UDP 19132 (Geyser)
I tested both:
-
Proxy Protocol v2 = Enabled
-
Proxy Protocol v2 = Disabled
Expected Behavior
A Bedrock client should be able to connect through the Playit UDP tunnel in the same way it can through a direct connection, ZeroTier, or OpenVPN.
Actual Behavior
Playit Agent v1.0.10
-
Server appears in Bedrock server list.
-
Ping succeeds.
-
Pressing Join causes Minecraft Bedrock (Android) to crash.
-
Geyser never logs a Bedrock connection attempt.
Playit Agent v1.0.9
Proxy Protocol disabled:
-
Server appears online.
-
Ping succeeds.
-
Joining returns:
- “Unable to connect to world.”
-
Geyser receives no login attempt.
Proxy Protocol enabled:
- Server no longer responds to ping.
Comparison
Exactly the same server, plugins, and configuration were tested with other networking solutions.
| Method | Java | Bedrock |
|---|---|---|
| Direct LAN | ||
| ZeroTier | ||
| OpenVPN | ||
| Playit v1.0.9 | ||
| Playit v1.0.10 |
Java Edition works correctly through Playit.
The issue only affects Bedrock traffic.
Packet Capture
Wireshark captures show:
-
Unconnected Ping
-
Unconnected Pong
However, the RakNet connection handshake never reaches Geyser.
Packets such as:
-
Open Connection Request 1
-
Open Connection Request 2
-
Connection Request
do not appear to reach the local server during the failed connection attempts.
Additional Notes
-
Reproduced on Windows and Linux hosts.
-
Same behavior with different computers.
-
Same Bedrock client successfully connects over ZeroTier and OpenVPN.
-
Firewall is not the cause since other tunnel providers work.
-
Geyser configuration has been verified and functions correctly through other networking methods.
-
Java Edition works normally through Playit.
Question
Is there any known incompatibility between Playit’s UDP forwarding and RakNet/Geyser traffic, or any additional configuration required for Geyser Bedrock servers?
well all the text above is ai generated i hope it’s not a problem for anyone so basically the only thing i can do with playit tunnel is get ping notification on server log and when i try to join it crashes no logs nothing im in my personal computer as well not in a dedicated server